DSpatial Reverb II — Free Download
DSpatial Reverb II is a hyper-realistic space modeler and renderer for audio production, combining an impulse response modeler with convolution reverberation for indoor and outdoor spaces.

Purpose and Core Technology
DSpatial Reverb II is a next-generation space simulator designed to analyze, model, and render indoor and outdoor impulse responses with high quality. It uses a proprietary Physical Modeling Engine, the same technology found in DSpatial’s Reality product, to create a natural and pristine sound with a massive dynamic range.
The plugin provides up to many mono or stereo instances, enabling complex session setups. Its immersive convolution engine produces totally decorrelated outputs, enhancing spatial realism. By modeling spaces rather than just capturing them, Reverb II aims to overcome the limitations of inferior microphone capture impulse responses, making it suitable for sound design, dialog, foley, ambiences, and other audio applications.
Key Capabilities for Flexible Control
Reverb II includes a dual reverb feature that allows two complete reverberations to run simultaneously in separate layers. This enables smooth and instant program changes during real-time performances or sessions. Reverb fluctuations can be programmed and edited using Pro Tools automation, giving users precise control over evolving spaces. The plugin offers a high length range, allowing reverberation times to be adjusted seamlessly while preserving the tonal and acoustic properties of the model.
A rehearsal mode with several sound files is built in, letting users test different space models to find the most suitable one for their material. The plugin also includes a keyword search function, which simplifies browsing through hundreds of space models. Users can locate spaces by descriptive terms like Glass, Wood, Metal, Cloth, or Plastic, making it easier to match a sound to a specific acoustic character.
Workflow and Integration
DSpatial Reverb II is designed as a standard AAX plugin, integrating smoothly into Pro Tools and S6 workflows. It provides two types of inserts: standard Pro Tools inserts for up to 7.1.2 channels, and a special multi-mono mode for sessions with a high number of output channels. This flexibility allows the plugin to be used in both stereo and immersive mixing environments.
The keyword search and rehearsal mode streamline the creative process, reducing time spent browsing and auditioning spaces. The dual reverb layers, combined with automation support, make it practical for dynamic scene changes in post-production or live performance. The plugin respects existing workflows by offering a familiar insert structure, while its space modeling capabilities open up new possibilities for creating realistic or imaginative acoustics.
Practical Applications and Library
With over 400 included space models, Reverb II can recreate a wide range of real and unreal environments, from recording studios and stadiums to churches, tunnels, gymnasiums, streets, and alleyways. These models are complete representations of indoor and outdoor spaces, not just simple impulse responses. They are also compatible with DSpatial’s Reality and Reverb products, allowing users to share or extend their acoustic palette across different tools.
This makes the plugin ideal for sound designers crafting Foley, dialog, or ambiences that need convincing spatial depth. Post-production professionals can use it to place dialogue in specific locations, while musicians might employ it to add realistic room character to virtual instruments. The ability to adjust reverb length without degrading the model’s character ensures consistent quality across different tempos or scene requirements.
Key features
- Proprietary Physical Modeling Engine for space synthesis
- Impulse response modeler and renderer
- Dual reverb layers for smooth program changes
- Keyword search across space models
- Rehearsal mode with test sounds
- Compatibility with Reality and Reverb libraries
- Standard AAX integration, including multi-mono support
Best for
Best for audio professionals in sound design, post-production, and music production seeking detailed simulation of indoor and outdoor spaces, especially within Pro Tools environments where automation and multi-channel support are needed.